XeoxXIV
#41
Posted 10 January 2012 - 02:55 AM
#42
Posted 10 January 2012 - 05:35 AM
im working on stop on certain number of gathers/crafts but didnt finnish it for 0.06 i will incorporate the /shutdown idea into that
i found wait action more effective with some real waiting, get it? in other words not a bug
gather assist does stuff like press mount key when node is used up, presses gather key when you dismount and auto press gather key when you get in range of the sparkles after your first gather
#43
Posted 10 January 2012 - 06:03 AM
okay there seriously needs to be an ESC keystroke after DoCraft() fails. if you click the chatlog by mistake, it'll send the keystrokes to the chatlog and just queues up alot of keys that even if you ALT+CTRL+DEL ffxiv is just stuck until all keystrokes are sent, which might take a min or two. =p or some kind of other fix.
i found where it could spam alot of keys (like 1000 a second) lol it shouldnt do that in the next version update
#44
Posted 10 January 2012 - 07:23 AM
If I could give you one suggestion it would be to implement a Local Leve mode, so for example if I had 5 or 6 local leves queued up (for the same craft) it could do them all in a row by itself.
I've seen this done in older (now out of date) bots.
#45
Posted 10 January 2012 - 07:54 AM
ideas:
1) (extremely important) Image support for crafting, maybe a way to input the npc name and you could look for it and navigate through the menu, whether its a repair NPC image or a crafting guild's image.
2) (not very important but would be nice) Queue different recipes, once the first recipe is done (whether out of mats or level reached), move to the next. etc..
3) a chat input field so we can type directly to the chat from the program, instead of pausing the program to type
Also the previous post about leve's would be nice too =D!
This is looking to be very promising! good job so far!
Also, not sure about the following but i think it did happen, when unpausing using keyup and Enter, I think even if the bot is unpaused, there's a dual input happening which is causing the whole bot to go haywire, but im not sure about this. Not sure if it was a chatlog thing or the unpausing that had caused this.
#46
Posted 10 January 2012 - 07:57 AM
Also, not sure about the following but i think it did happen, when unpausing using keyup and Enter, I think even if the bot is unpaused, there's a dual input happening which is causing the whole bot to go haywire, but im not sure about this. Not sure if it was a chatlog thing or the unpausing that had caused this.
it was unthrottled input in the begining of docraft its fixed in the next update no worries
#47
Posted 10 January 2012 - 10:21 AM
3) a chat input field so we can type directly to the chat from the program, instead of pausing the program to type[/font][/color]
hi, all input you type on the bot goes to the game, so game is your ui. certain keys lock the bot from pushing input to the game these are ctrl spacebar and / in the next update, then esc and enter key unlocks
#48
Posted 10 January 2012 - 12:07 PM
hi, all input you type on the bot goes to the game, so game is your ui. certain keys lock the bot from pushing input to the game these are ctrl spacebar and / in the next update, then esc and enter key unlocks
Smart stuff, really looking forward to it!
#49
Posted 10 January 2012 - 09:20 PM
So what do you think about the synth support?
also THANK YOU SO MUCH for the craft widget out of focus fix!
Edited by Roz, 10 January 2012 - 09:21 PM.
#50
Posted 10 January 2012 - 10:00 PM
I feel so stupid for not realizing rmin was random floor. I'm not sure how to implement a good /shutdown feature. Time would be cool if you just want it to run a couple hours, finish off the cast/synth/gathering and do a /shutdown; however, my friend has also been using it far more extensively for fishing and he's noticed after several hours (talking 12+) he eventually quits catching anything and losing lures like crazy, so we assume there is a hidden fatigue. A threshold on fish lost (I assume the one currently in place is a boolean?) or amount of lures lost leading to a /shutdown when that "fatigue" hits would also be handy. This morning he discovered he had lost around 60 wildfowl flies lol.im working on stop on certain number of gathers/crafts but didnt finnish it for 0.06 i will incorporate the /shutdown idea into that
Also we still see DoJig() errors every now and again, and we've noticed it does it if some connection lag pops up (i.e. someone on network starts a download, or just high ping for some reason). Sometimes it recovers, sometimes it stops fishing and doesn't start again. I like that the bot ONLY kicks in when you initiate actions, but a "night mode" feature to ensure it keeps the fishing going might be cool as well. Or make it restart the gathering process if it sees "you cease gathering" when the user hasn't told the bot to stop fishing.
NINJA EDIT: Also one other idea you might throw in with the / pause feature is a config file rehash (unless it's there and don't know about it). Would be handy for changing depth and other settings, which I usually keep open in Notepad++. I.e., pause using /, with unpause reading the config file for any updates.
Edited by ff8jake, 10 January 2012 - 10:12 PM.
#51
Posted 11 January 2012 - 06:26 PM
config rehash yeah eventualy id like to put some ways to alter the settings without a text editor so a rehash should be automatic in that case definatly something thats needed in the not to distant future
edit:just wondering if its stopping for another reason like lure lost.
what is the exact error message from dojig?
Edited by TheRac25, 11 January 2012 - 08:46 PM.
#52
Posted 12 January 2012 - 12:55 AM
ive started capping my FPS at 30 in game config while fishing/crafting and havent had the error for awile, not sure if that helps track down the cause but untill then it still works amazing
#53
Posted 12 January 2012 - 01:38 PM
#54
Posted 12 January 2012 - 02:22 PM
ive had the error in dojig problem sometimes also, if actually seen it happen and figured out its gotta be lag or something with FPS cause it normally happens after it says "you feel a bite" instead of going to jig it goes to cancel.
ive started capping my FPS at 30 in game config while fishing/crafting and havent had the error for awile, not sure if that helps track down the cause but untill then it still works amazing
thanks this is enough info to go on
Another wonderful idea, NPC Sell, make it to always sell the same item as previous one sold. with the yes confirmation all automated. you pick an item and it sells all of them, all stacks.
yeah i had the same idea i havent found the correct pointers to do this yet
#55
Posted 12 January 2012 - 08:39 PM
I believe there's a bug, after using Hasty Hand, if the synth isn't successful but not broken, the bot won't use any other abilities because there is no "wears off" for hasty hand.
#56
Posted 12 January 2012 - 08:52 PM
to turn off alarm? remove wav name?
I believe there's a bug, after using Hasty Hand, if the synth isn't successful but not broken, the bot won't use any other abilities because there is no "wears off" for hasty hand.
best way is delete everything from the alarms config file
check new version, fixed alot of things i broke over the past couple days
to anyone with fishing problems try newest ver make sure it says 0.06.3 and try to grab a screen of when it errors, alternatively grab and run debugveiw (free downlod from microsoft) that will have the same lines as you see on xeox and you can copy/paste them
Edited by TheRac25, 13 January 2012 - 12:21 PM.
#57
Posted 14 January 2012 - 05:49 AM
ive had the error in dojig problem sometimes also, if actually seen it happen and figured out its gotta be lag or something with FPS cause it normally happens after it says "you feel a bite" instead of going to jig it goes to cancel.
ive started capping my FPS at 30 in game config while fishing/crafting and havent had the error for awile, not sure if that helps track down the cause but untill then it still works amazing
Linked images aren't allowed, so I'll type this out. Just had DoJig() hit again (without lag, with FPS set to 30). Here's what I got:
04:33:22 32 "Your line sinks to the desired depth." 04:33:26 32 "You wait for a fish to bite." 04:33:32 32 "You feel a nibble." 04:33:33 maxindex 3 1101 04:33:33 select jig exit b7 b5 24 04:33:33 b5 04:33:33 1 04:33:33 DoJig() failsafe in jig 04:33:34 32 "You cease gathering." 04:33:34 1 04:33:34 DoJig() failsafe in jig 04:33:35 -27 Window_Ask/FishingInputWidget
Also, in case it's helpful, here's my fishing config:
[fish] enabled=1 jig1=100 jig2=1850 jig3=2200 jig4=450 jig5=700 jmp1=2 jmp2=4 jmp3=4 jmp4=1 jmp5=1 bait=/equip pack "Moth Pupa" depth=-4 waitnibble=0 afterschool=1 LureLostStop=0 Count=989
This happened in release 0.06.3.
Edited by ff8jake, 14 January 2012 - 05:50 AM.
#58
Posted 14 January 2012 - 09:04 AM
edit: 0.06.4 has a potential fix for this, please try
Edited by TheRac25, 14 January 2012 - 10:02 AM.
#59
Posted 15 January 2012 - 10:57 AM
#60
Posted 17 January 2012 - 08:53 PM










